|"ESRB Ratings." Wikimedia Commons|
There have been a variety of video games in the past. Over time the graphics in the games have changed, constantly improving and becoming more realistic. Not just the graphics, but the animations and the models of characters are exponentially growing also. As these factors increase so do the appearances of the characters. Yet some companies that create games with female characters say that the female characteristics and the complexity of animating those characteristics is too hard to replicate (Gittleson). These factors that are growing, as most of us would expect, draws in people to play these video games. Then as these people play these video games, they get the sense of the unrealistic standards we see today in marketing campaigns in advertising, constantly creating unrealistic female images. In some cases, some of the people, mainly men, who play the games vex other female characters played by females that they come across (Duggan). Most of what happens that relates to video game harassment usually comes from the use of chat. Chat is one of the two main ways that video gamers can speak to each other including voice chat like the program, teamspeak. Video gamers today are finally starting to have their voices heard in public and are now speaking about this sexist harassment that is in these video games. “The gaming community can be so much better than what it is, and we need to stop making excuses about why we’re seeing this kind of behavior.” (Segal).
Today, games aren’t four to five player board games like Ludo, or Scrabble anymore. As of now, twenty seven million people are playing a game called “League of Legends (Tassi).” Like a board game, it is set up so there are five people on either side of two teams. These players compete until they have captured the opposing enemy’s base on the opposite side of the small world map. Before each game there is a lobby where you and your teammates can talk. During this session, the people call out their roles that they want to play, but most of the time it involves arguing over who gets what role. When I played this game, this is what I saw during almost every lobby session. It involved cursing and swearing and calling names on some occasions. These hate-filled lobby sessions is one reason why there needs to be some sort of chat monitor. League of Legends has settings where you can turn profanity off but it still appears on your screen as asterisks. This doesn’t really help because you can also bypass the profanity filter by misspelling the swear words or fill in the asterisks like a fill in the blank puzzle. The problem of people bypassing the filter, leads to it being almost useless and a reason why the video game community needs to have chat administrators who moderate the chat. This may be hard to accomplish but it will lead to a safer community for the younger folks to enjoy a peaceful video game that’s profanity free.
Contradictively, some people (including a few of my friends) who play video games claim that they never feel that there is any sexual tension or too much violence in these games. On the other hand, I see them harassing other players which leads me to believe that the gamers who harass other gamers don’t even know they are doing it. Some of these gamers also play non-violent video games like Minecraft. This game is yet another huge community of gamers with a total of 27.6 million people. This game doesn’t involve gruesome killings or massive explosions. Although there is the ability to get killed by one another. My friends are not the kind to pick at someone’s sexual orientation in this game, but I find that some others who play this game are moderately to highly sexist. Although nearly fifty percent of the gaming community is girls, only six percent of them have been harassed directly but sixty percent have witnessed people being called offensive names or deliberately embarrassing them (Duggan).
|"Uncle Sam." Wikimedia|
In conclusion, to create a safer way while having fun, video games should put up laws or regulations preventing people from harassing each other and from hurting other players. These are the reasons why chat rooms and also servers that host a way to hear each other’s voices need people moderating the chat and also having very restrictive chat filters such as ones that filter profanity.
Conclusion Update [27/may/2015
Using my thesis (Studies today have seen many sexual harassments and correlations between the violence of a video game to how violent the player is to others) as a basis for this conclusion and synopsis of my blog, I would would like to say a few words.
During a digital lifestyle, violent things happen a lot in videogames. As a person who cares about life and wants to live life to the fullest, I believe my idea on why I chose to pick this topic is so that I can bring awareness to what videogames are doing to our minds. I love to talk everybody from everywhere that have many different thoughts on any subject. I do not, however, want to talk to people who have the non-jokingly, violent tone and actions when they talk. I especially do not want to see any sexual harassment when people interact with each other which is another reason why I find this topic very intriguing.
The comments I received were very thoughtful, outlandishly, and bizarrely amazing. I even had to do some further research to answer some of your questions to sound like I definitely knew what I was talking about. Since all of the comments were in accordance with mine, I really have no reason to change my mind. On the other hand, they definitely clarified some of the worrying thoughts I had when writing this paper. At first I thought, because there was a lack of websites that had the same topic, that my paper would sound very bias and unsettling to most. After these few comments I received, I became more aware that my paper was not as bias as I thought. I also found that the people who commented on my paper found other great sources, which reassured me that my paper was insightful and engaging and the quality was, at least “Okay.” I found throughout my blogging experience, that people are very helpful and insightful on what the read. Overall it was a very fun and fascinating time in this class. I am glad I had the opportunity to share my thoughts with the web. Thank you!