Thursday, May 7, 2015

Violent Games = Violent People

Today, as video games progress into the modern era, they are becoming more and more violent. From what I have observed, since games were first released, the early games were nice and family friendly like “Pacman.” Today, however, games are more violent than ever before. These games could even be too violent, involving slitting people’s throats with knives, and hacking people to bits with a club found with nails sticking out of it. As of right now we see the most popular games like “Call of Duty”, “Modern Warfare”, “Tomb Raider”, involve killing with RPGs (Rocket Propelled Grenade launcher), sniping people from 300 yards, hand to hand combat, nuking each other, etc. Studies today have seen many sexual harassments and correlations between the violence of a video game to how violent the player is to others (Breuer).
"ESRB Ratings." Wikimedia Commons 

There have been a variety of video games in the past. Over time the graphics in the games have changed, constantly improving and becoming more realistic. Not just the graphics, but the animations and the models of characters are exponentially growing also. As these factors increase so do the appearances of the characters. Yet some companies that create games with female characters say that the female characteristics and the complexity of animating those characteristics is too hard to replicate (Gittleson). These factors that are growing, as most of us would expect, draws in people to play these video games. Then as these people play these video games, they get the sense of the unrealistic standards we see today in marketing campaigns in advertising, constantly creating unrealistic female images. In some cases, some of the people, mainly men, who play the games vex other female characters played by females that they come across (Duggan). Most of what happens that relates to video game harassment usually comes from the use of chat. Chat is one of the two main ways that video gamers can speak to each other including voice chat like the program, teamspeak. Video gamers today are finally starting to have their voices heard in public and are now speaking about this sexist harassment that is in these video games. “The gaming community can be so much better than what it is, and we need to stop making excuses about why we’re seeing this kind of behavior.” (Segal).

Today, games aren’t four to five player board games like Ludo, or Scrabble anymore. As of now, twenty seven million people are playing a game called “League of Legends (Tassi).” Like a board game, it is set up so there are five people on either side of two teams. These players compete until they have captured the opposing enemy’s base on the opposite side of the small world map. Before each game there is a lobby where you and your teammates can talk. During this session, the people call out their roles that they want to play, but most of the time it involves arguing over who gets what role. When I played this game, this is what I saw during almost every lobby session. It involved cursing and swearing and calling names on some occasions. These hate-filled lobby sessions is one reason why there needs to be some sort of chat monitor. League of Legends has settings where you can turn profanity off but it still appears on your screen as asterisks. This doesn’t really help because you can also bypass the profanity filter by misspelling the swear words or fill in the asterisks like a fill in the blank puzzle. The problem of people bypassing the filter, leads to it being almost useless and a reason why the video game community needs to have chat administrators who moderate the chat. This may be hard to accomplish but it will lead to a safer community for the younger folks to enjoy a peaceful video game that’s profanity free.

Contradictively, some people (including a few of my friends) who play video games claim that they never feel that there is any sexual tension or too much violence in these games. On the other hand, I see them harassing other players which leads me to believe that the gamers who harass other gamers don’t even know they are doing it. Some of these gamers also play non-violent video games like Minecraft. This game is yet another huge community of gamers with a total of 27.6 million people. This game doesn’t involve gruesome killings or massive explosions. Although there is the ability to get killed by one another. My friends are not the kind to pick at someone’s sexual orientation in this game, but I find that some others who play this game are moderately to highly sexist. Although nearly fifty percent of the gaming community is girls, only six percent of them have been harassed directly but sixty percent have witnessed people being called offensive names or deliberately embarrassing them (Duggan).
"Uncle Sam." Wikimedia

In conclusion, to create a safer way while having fun, video games should put up laws or regulations preventing people from harassing each other and from hurting other players. These are the reasons why chat rooms and also servers that host a way to hear each other’s voices need people moderating the chat and also having very restrictive chat filters such as ones that filter profanity.


Conclusion Update [27/may/2015

Using my thesis (Studies today have seen many sexual harassments and correlations between the violence of a video game to how violent the player is to others) as a basis for this conclusion and synopsis of my blog,  I would would like to say a few words.

During a digital lifestyle, violent things happen a lot in videogames. As a person who cares about life and wants to live life to the fullest, I believe my idea on why I chose to pick this topic is so that I can bring awareness to what videogames are doing to our minds. I love to talk everybody from everywhere that have many different thoughts on any subject. I do not, however, want to talk to people who have the non-jokingly, violent tone and actions when they talk. I especially do not want to see any sexual harassment when people interact with each other which is another reason why I find this topic very intriguing.

The comments I received were very thoughtful, outlandishly, and bizarrely amazing. I even had to do some further research to answer some of your questions to sound like I definitely knew what I was talking about. Since all of the comments were in accordance with mine, I really have no reason to change my mind. On the other hand, they definitely clarified some of the worrying thoughts I had when writing this paper. At first I thought, because there was a lack of websites that had the same topic, that my paper would sound very bias and unsettling to most. After these few comments I received, I became more aware that my paper was not as bias as I thought. I also found that the people who commented on my paper found other great sources, which reassured me that my paper was insightful and engaging and the quality was, at least “Okay.” I found throughout my blogging experience, that people are very helpful and insightful on what the read. Overall it was a very fun and fascinating time in this class. I am glad I had the opportunity to share my thoughts with the web. Thank you!


  1. Hi Pseudo! This is a fascinating topic and I have enjoyed reading your take on the violence which appears to be not just physical or gory violence in the games themselves but often verbal violence directed against other players, particularly female ones. It is frightening to read in the news that game developers, particularly Zoe Quinn, but other gamers/critics who are women have feared for their very lives when they offend the male gaming community. The threats made against Anita Sarkeesian seem to support the idea that playing violent games does increase the normalization of violent behavior or at least aggressive language. Do you think increasing the number of women in the gaming community (already roughly 48%) will eventually have a positive effect on the nature of gaming, with more socialization and less violence? Thanks for raising issues about the down side of gaming and the need for more oversight.--Ms. Riches

    1. Hello Mrs. Riches. Thank you for reading my post. I do think that as the women population in gaming increases, the rates at which males harass the females will be less. But if you take a look at how males treat females in everyday normal life, and in other species of primates, the males always appear to dominate the females <a href="'> but </a> not in all. Yet having a highly developed brain should factor out this sexist behavior and hopefully in a few years we will have mitigates the acts of violence permanently in the gaming community. Thank you again for reading my post.

  2. Hello Pseudo! I really enjoyed reading your article especially because it related to me. I've gone onto video game lobbies before and I've seen 8 years being bullied by 30 year olds and I really felt like you wanted to protect people like the 8 year old I saw. I found an article that adds to this idea and tells you really how to avoid/fight abusive language on video games, but how would you suggest we fix this problem? Do you think high schoolers could help in the effort to stop verbal violence?

    1. Hi Josephine.
      Thanks for reading my article and I enjoy the feedback.
      You are right, I do want the "8 year olds" to feel safe while having fun, but not to the extent of being an overprotective mom--f you know what I mean.
      That is a great question and I believe, as high school students taking computer classes, to write a few programs that help stop the use of profanity in many games like Minecraft and League of Legends. On the other hand, maybe companies can hire people to play the videogame but also administrate and moderate harassment in those games. Thank you again.

  3. Hi Pseudo! I really enjoyed reading your article. It is a great bloc for me to read. I am so interested on it which is also relative on me. I play league of legends which is a game between two group to against each other. In my experience, I really experienced a lot of bad language in games. As your view, the current games are always with sex, fight, bad language which gave us a bad Internet environment and I totally agree with it. The current games always just want to attract other people to play the games. They just ignored the importance of good Internet environment. As your view, the teamspeak which is a great service to community with each other in games, but it is also a service fill with bad languages. Because the current games are about fighting, sex. It is very easy to say some bad words during the game. So it also became a bad social media when the players are playing games. I found a article which is talking about how the bad languages in video games influence teens' life. I think it can help your article. I think you might enjoy it. It can be used to the influence of bad Internet/game environment to teens.

    1. Thanks Leo Zhu for reading my article.
      I also thank you for agreeing with my topic, not many people seem to. I also used to play League of Legends but after getting bored and realizing how much people swear and use misogyny, I decided to quit. I also enjoyed reading your article and I now see what happens when I'm around an environment with swearing. This might interest you since you seem worried about swearing.

  4. Hi Pseudo-Anonymous!! This is a very interesting topic because video games are becoming more and more popular, while they become more and more violent. Many parents don't realize the affects on kids who play such horrifying games, but in reality they kids start to act out the game in real life and start to create larger problems. You had very important points that should be taken into affect. Great Job!

    1. Hello Jared Khanna,
      Thank you for taking the time to read my article. I like your comment on how kids replay what they see in videogames and I might do further research. This might interest you if you like this topic and about what kids actually do after playing videogames.


Our comments will be moderated, meaning someone will approve them before they appear. Please remember the authors are 9th graders, and have chosen a topic of interest to them to explore in more depth as it pertains to digital citizenship and media literacy.

Good comments
--are always related to the content of the post;
--consider the author and the purpose of the post;
--ask or answer a question;
--add meaningful information to the content topic;
--are constructively critical, and never hurtful;
--include personal connections to what the author wrote;
--follow the writing process.

We welcome your thoughtful contributions, especially those that might help us improve our work or expand our thinking on these topics.

If you choose the Anonymous option, please sign your name if comfortable. It is easier to respond to someone with a name. Thanks!