Scientists have already begun doing some research and they found that video games make changes in players' brains. According to this article, it is unknown whether or not violent video games promote aggression in teens. A professor in Indiana University School of Medicine in Indianapolis led a study that shows the activation in the left inferior frontal lobe and the anterior cingulate cortex was low in brain of young men who seldom play violent video games after exposed to violent games for 2 weeks. This part of brain is important to control emotions. However, a professor in Hunter College says it can not prove violent video games can increase aggression among teens because we do not know what those changes mean.
So, what if the decrease of activation makes brain function more efficient? There’s another article ‘Bad’ video game behavior increases players’ moral sensitivity shows a study from the University at Buffalo Department of Communication. Firstly, the study points out performing bad behavior in video games elicits feeling of guilt in players by letting people play both bad characters and good characters in a video game. The player performing as a terrorist considers his behavior more immoral than the player who perform as a peacekeeper doing the same action. They also found that people performing bad actions in video games feel the guilt rather than other people recalled their own bad behavior. This study makes me believe the changes in brain are positive.
The debate has been discussed for many years. Many studies show no link between video games and aggressive behavior, as well as some show the opposite. The study led by Anderson shows children who play longer hours per week video game are more likely to have aggressive thoughts than children who play fewer video games in the period of 2 years exposure to violent video games. Anderson admitted there are some deficiencies in his study, such as asking children to report their own behavior was not reliable. If video games indeed make children do more aggressive actions, we will see the obvious link between video games sales and crimes. Nevertheless, the charts of video games sales compare to youth crimes reveal the youth crimes are decreased consistently while video game sales increase rapidly. However, other research studies analyzed by Patrick M. Markey, found there is decrease in violent crimes after the most violent games got released.
I used to play different kinds of video games, and some are violent games, but I never wanted to strike someone or take other violent actions.. I know many friends play video games and they are very mature, both in their behavior and mind. They get along with others very well and also do good teamwork, especially with the children they play video games with.
The statement “video games make you bad” seems ridiculous to me. Video games develop our intelligence, reaction speed and memory. As long as we enjoy this good entertainment in a good way, such as control the time we play, they will be a very helpful part in our life.
Conclusion updated Nov. 6. 2014
I've learned a lot from doing my post and I enjoyed it very much. When I first considered a theme for the post which relates to digital citizenship, video games came into my mind because I was interested in different kinds of debates related to them. In many crimes, video games are considered as one of the causes. In my post, I suggest that youth crimes are not because of video games, but immaturity and I think, as digital citizens, we should help the society understand the advantages different media tools bring us and remove some wrong statements. At first, I questioned some statements, such as video games make people bad or even video games will kill you. After I chose my standpoint——video games do not promote violence, I started to look for some sources. However, some gave me helpful data or research, while others were opposite to my standpoint. At that time, I hesitated for a few days. I tried to find some more sources that supported me and also some that argued those opposite experiments. Fortunately, I succeeded in linking those sources together. One of the sources I found talks about the decrease in activation of a brain part's function when people play video games. This source would be useless if I did not link it with the other source which says video games make people feel guilty. From this, I learned how to link sources together. Anytime we encounter some problems when doing research, this very important way can help us out of dilemma.
I'm glad that I got some impressive comments. They are all in agreement with me. Two of them provided me with research about the point I suggest in the last paragraph——video games develop capability. That is very helpful. They also gave me their observations on video games and they supported my thesis in a way I didn't think about. For example, one says that in most violent video games, violent action is for a positive cause and gamers are glad to choose the good "path" in game. It's a very helpful point on my theme and I agree with it totally.
It's fun to do this post although it took me so many days and nights to find sources or write drafts. Thanks for all comments!